Detail Buku

The Complete Guide to Blender Graphics: Computer Modeling and Animation

ISBN
978-1-4987-4645-8
Pengarang
John M. Blain
Subyek
COMPUTER GRAPHICS
,COMPUTER ANIMATION
,BLENDER
,THREE-DIMENTIONAL DISPLAY SYSTEMS
Penerbit
CRC Press, Taylor & Francis Group , London, 2016
Klasifikasi
006.696
Kolasi
xxi+599 hlm.; 19x23,5 cm.; illust.
Jenis
Referensi
Status
Tersedia

Blender is a free and open source graphics program for computer modeling and animation. It contains all the tools necessary for creating models and scenes that may be made into still image or animated movies. Like its predecessors, the third edition of  The Complete Guide to Blender Graphics: Computer Modeling and Animation provides a single, comprehensive, up-to-date source for using Blender. It introduces the Blender futures with exampoles and referenced to the graphical user interface (GUI), the arrangement of windows and panels containing the controls for operating the program. In adduiction to revisions to match the most recent version of Blender, fresh examples have been added. The content have been organized into a vbuilding-block fashion, presenting basic subjects such as testures and lighting in the early chapter before explaining their roles in more complex techniques such as fluid and smoke simulation in later chapter. This book also has a companion website, www.silverjb.limewebs.com offering supplementary material for using further advanced techniques once the concepts and methods presented in the bookn have been adequately mastered. These techniques include fracturing, building, walls or obstacles that can be demolished, dynamic painting, and path animation. Blender is a program in constant development, with new featuring being added progressively.//yn

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