Buku

Game Character Modeling and Animation with 3ds Max

Abstraksi

Contents  of this book is 1. What It Takes to Make a 3D Character : Resources, The Prosess, Primitive Editing, Spline, Modeling; Modeling a 3D Character : Character Design, Building a Better Body, Building a Better Head; 2. Body Unwrap : Checkers, Mapping, The Back, Arms, The Seam, The Hand, The Next Leg, The Boot, The head, Face, Exporting UVW Maps; 3. Photo Realistic map Making : Photo-Realistic, Realistic, and Cartoon Detail, Creating a Realistic Map, Tileable Textures, Texture Creation in Photoshop; 4. Model Motion : Character Studio, Bipeds, The Body Rig, The Head Rig, Advanced Vertex Animation; 5. Explortation : ActorX, Importing, Ugh, Text Work; 6. Animation : The Bad Luck Elf, Unreal Editor. //yn

Seri
Catatan

Pembelian Rutin TahunAnggaran 2011 = 1 eks.

KATA KUNCI: GAME CHARACTER MODELING, ANIMATION WITH 3DS MAX

ISBN978-0-240-80978-6
No Barcode Register Lokasi Status
1 0000008930 11-7344 LK Ada
No Pengarang Jabatan
1 Yancey Clinton Pengarang
No Subyek
1 KARAKTER ANIMASI PERMAINAN
No Kata Kunci
-- data tidak ditemukan --
AsalAmerika
BahasaInggris
JenisUmum
PenerbitFocal Press
Kota TerbitNew York
Tahun2008
Call Number741.59 CLI g
Kolasix 347 hlm; 19x23,5 cm; ilust
Edisi-
BibliografiTidak Ada
IndeksAda
RelesaseYa
Jumlah Eks1
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