Basics of Game Design |
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Abstraksi
This book contains: Part I Introduction (1) Making Game (2) Game Play and Game Mechanics (3) Math and Logic in Games. Part II Inside Game Mechanics (4) On Movement (5) On Combat (6) On Characters and Monsters (7) On Items (8) On Magicks and Technologies (9) On Puzzles in Games. Part III Implementing The Design (10) Storytelling in Games (11) Designing Playfields (12) Interface Design (13) A Conversation with Chris Taylor. This book is intended for the novice who has very littleĀ technical experience but who loves games. There are not map edotors or level editors for the reader to learn and no complex code examples to wade trough. An adroit reader should be able to create paper prototypes of game mechanics without needing anything but pencil and paper. Think of it as a first step for anyone interested in learning what really goes into designing a complex video game (or board game, for the matter). //ir
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Seri
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Catatan
Pembelian tahun anggaran 2014 = 1 eksemplar.
Pembelian tahun anggaran 2015 = 1 eksemplar.
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ISBN | 978-1-56881-433-9 |
No |
Barcode |
Register |
Lokasi |
Status |
1 |
0000012073 |
12-8259-1 |
Rak. Referensi |
Ada |
2 |
0000012183 |
12-8259-2 |
Rak. Referensi |
Ada |
No |
Pengarang |
Jabatan |
1 |
Michael E. Moore |
Penulis |
No |
Subyek |
1 |
COMPUTER GAMES-DESIGN |
2 |
COMPUTER GAMES-PROGRAMMING |
3 |
VIDEO GAMES-DESIGN |
No |
Kata Kunci |
1 |
BASICS |
2 |
GAME DESIGN |
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Asal | USA |
Bahasa | Inggris |
Jenis | Referensi |
Penerbit | CRC Press |
Kota Terbit | London, New York |
Tahun | 2011 |
Call Number | 005.5 MOO b |
Kolasi | xv+375 hlm.; 15,4x22,8 cm.; illus. |
Edisi | |
Bibliografi | Ada |
Halaman | 357 |
Indeks | Ada |
Relesase | Ya |
Jumlah Eks | 2 |