This book contains: Section I: Geometry-Based Approaches (Introduction to Photorealistic Rendering, Global Illumination, Volume Rendering and Participating Media, Subsurface Scattering); Section II: Image-Based Approaches (Image-Based Rendering, High Dynamic Range Imaging, Image-Based Lighting; Section III: Coalescence of Geometry-Based and Image-Based Approaches (Recontruction of Reflectance, Bidirectional Texture Function, Radiance Transfer). //ir