Contents of this book is: Preface; Introduction to Computers, the Internet and the Web; Introduction to C Programming; Structured Program Development in C; C Program Control; C Functions; C Arrays; C Pointers; C Characters and Strings; C Formatted Input/Output; C Structures, Union, Bit Manipulations and Enumerations; C File Processing; C Data Structures; C Processor; Other C Topics; C++ as a Better C: Introducing Object Technology; Introduction to Classes and Objects; Clesses: A Deeper Look, Part 1; Classes: A Deeper Look, Part 2; Operator Overloading; Object-Oriented Programming: Inheritance; Object-Oriented Programming: Polymorphism; Tampletes; Stream Input/Output; Exception Handling. A. Operator Precedence charts, B. ASCII Character Set, C. Number Systems, D. Game Programming: Solving Sudoku, Appendices on the Web, E. Game Programming with the Allegro C Library, F. Sorting: A Deeper Look, G. Introduction to C99, H. Using the Visual Studio Debugger, I. Using the GNU Debugger, INDEX.//yeni