This book contains: (1) Challanges and Opportunities in the Design of Game Programming Classes for a Traditional Computer by Ian Parberry; (2) Teaching Students to Make Alternative GameĀ Controllers by David I. Schwartz; (3) Evolving Interdiciplinary Collaborative Groups in a Game Development Course by Holliie Bourdreaux, Jim Etheridge and Ashok Kumar; (4) Designing an International Curriculum Giudeline for Game Audio: Problems and Solutions by Ufuk Onen, Richard Stevens and Karen Collins; (5) Studying Commercial Games: Justifying Choices by Katrin Becker; (6) Skins: Designing games with First Nations Youth by Beth Aileen Lameman and Jason Edward Lewis. //ir