Contents of this book discusses: 1. Introduction: Visual Effects and Special Effect; 2. Pres-Production /Preparation: Breaking Down a Script-Budgeting, Working with the Director and Producer, Production Departments, Designing Visual Effects Shots, Visual Effects Techniques; 3. Acquisition/Shooting: Working on Set, Common Types of Special Effects, Front and Rear Projection Systems for Visual Effects, Greenscreen and Bluescreen-Green, Blue, or Red, On-Set Data Acquisition, Lidar Scanning and Acquisition, Lighting Data, Real-Time matchmoving and Camera-Tracking data, Filming Live-Action Plates to be Used in VFX, Shooting Elements for Compositing; 4. Performance and Motion capture: Other Types of motion Capture, Preparing for Motion capture, Hardware, Software, Facial capture, Real-Time Motion Capture; 5. Stereoscopic 3D: How 3D Works, Stereoscopics Design, Virtual 3D Photography, The 3D Camera Rig, 3D Stereoscopics Visual Effects, Producing Movies in Three Dimensions; 6. Post-Production/Image manipulation: Resolution and Image Format Considerations, Image Compression/File Formats for Post-Production, 4k+ Systems Theory Basics for Motion Picture Imaging, Film Scanning and Recording, Color Management, VFX Editorial; 7. Digital Element Creation: Digital Modeling, Rigging Animation Rigging, Dynamics and Simulation, Digital Lighting; 8. Interactive Games: Film versus Games, Game Cinematic Sequences; 9. Complete Animation: What is An Animation Project? Difference Between Visual Effect and Animation, Managing an Animation Film; 10. Other Workflow Considerations: Virtual Studio Technology, Design of a Production Workflow.//yeni