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Autodesk 3D Max 2016 for Beginners: A Tutorial Approach

Abstraksi
Autodesk 3ds Max 2016 for Beginners A Tutorial Approach textbook introduces the readers to 3ds Max 2016, the world's leading animation and 3D modeling package. In this textbook, the author emphasizes on the 3D modeling and animation techniques that improve the productivity and efficiency of the users. The chapters are structured in pedagogical sequence that makes this textbook very effective in learning the features and capabilities of the software. Chapter 1 Introduction to Autodesk 3ds Max 2016; Chapter 2 Primiotive Objects-I; Chapoter 3 Primitive Objects-II; Chapter 4 Working with Splines-I; Chapter 5 Working with Splines-II; Chapter 6 Lofting, Twisting, and Deforming Objects; Chapter 7 Material Editor: Creating Materials; Chapter 8 Material Editor: Texture Map-I; Chapter 9 Material Editor: Texture Map-II; Chapter 10 Material Editor: Controlling Texture Maps; Chapter 11 Material Editor: Miscellaneous Materials; Chapter 12 Interior Lighting-I; Chapter 13 Interior Lighting-II; Chapter 14 Animation Basic; Chapter 15 Complex Animation; Chapter 16 Rendering; Chapter 17 Creating Walkthrough; Project 1 Creating a Windmill; Project 2 Creating Diner;  Project 3 Architectural Project; Project 4 Corporate Design Project; Project 5 Creating a Computer Center.//yn
Seri
Catatan
Pembelian Tahun Anggaran 2017, buku diterima tanggal 17-11-2017, jumlah 1 eksemplar
ISBN978-1-942689-05-8
No Barcode Register Lokasi Status
1 0000017102 12-9525-1 R Ada
No Pengarang Jabatan
1 Sham Tickoo Penulis
No Subyek
1 COMPUTER GRAPHICS 3 DIMENSI
No Kata Kunci
1 A TUTORIAL APPROACH
2 AUTODESK 3D MAX 2016
3 BEGINNERS
AsalAmerika
BahasaInggris
JenisReferensi
PenerbitCADCIM Technologies
Kota TerbitSchererville, Indiana
Tahun2015
Call Number006.693 SHA a
Kolasixiv+604 hlm.; 19x23,5 cm.; illust.
Edisi16th edition
BibliografiTidak Ada
IndeksAda
RelesaseYa
Jumlah Eks1
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