Game Culture, Computer Games as New Media
CONTENT :
1. Studying Computer Games.
2. Play, Technology and Culture.
3. Cultures of Production,
4. Network of Technicity,
5. Computer Games As Media Text?
6. Bodies and Machines : Cyborg Subjectivity and Gameplay
7. Interventions and Recuperations?
Glossary Terms
Refferences
Gameography/Ludography
Index,..//Yeni
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