Contents of this book is 1. What It Takes to Make a 3D Character : Resources, The Prosess, Primitive Editing, Spline, Modeling; Modeling a 3D Character : Character Design, Building a Better Body, Building a Better Head; 2. Body Unwrap : Checkers, Mapping, The Back, Arms, The Seam, The Hand, The Next Leg, The Boot, The head, Face, Exporting UVW Maps; 3.