Game Character Modeling and Animation with 3ds Max
Contents of this book is 1. What It Takes to Make a 3D Character : Resources, The Prosess, Primitive Editing, Spline, Modeling; Modeling a 3D Character : Character Design, Building a Better Body, Building a Better Head; 2. Body Unwrap : Checkers, Mapping, The Back, Arms, The Seam, The Hand, The Next Leg, The Boot, The head, Face, Exporting UVW Maps; 3. Photo Realistic map Making : Photo-Realistic, Realistic, and Cartoon Detail, Creating a Realistic Map, Tileable Textures, Texture Creation in Photoshop; 4. Model Motion : Character Studio, Bipeds, The Body Rig, The Head Rig, Advanced Vertex Animation; 5. Explortation : ActorX, Importing, Ugh, Text Work; 6. Animation : The Bad Luck Elf, Unreal Editor. //yn
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