ZBrush has quickly become an integral part of the 3D industry, particularly when it comes to modeling characters. ZBrush Character Sculpting: Volume 1 explores the features and tools on offer in this ground-breaking software, as well as presenting complete projects and discussing how ZSpheres make a great starting-point for modeling. Drawing on the traditional roots of classical sculpture, this book also look at how these time-honored teachings and techniques can be successfully applied to the 3D medium to create jaw-dropping sculpts fit for any portfolio. Featuring industry experts including Rafael Grassetti, Michael Jensen and Cedric Seaut, ZBrush Character Sculping: Volume 1 is brimming with detailed character-based tutorial covering topics such as monsters, manimals and fantasy creatures. This book also boasts a substantial series of inspirational galleries, ranging from turn-table shots of finished sculpts through to a breakdown of subdivisions to show how detail can be steadily built into a model. Capped by a traditional image gallery, ZBrush Character Sculpting: Volume 1 contains a wealth of advice and knowledge that will benefit aspiring and veteran modelers alike. // yeni